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Body Repair
If the body repair option (lop_options) is on, code from the Repair Body Intersections Component is called at the end of a successful local operation to fix improper intersections. (Default is TRUE on versions R15 and later.) We recommend that this option be kept on for shelling and offsetting operations, to ensure that self intersecting bodies are healed. However, we do not recommend that this option be turned on for tweaks, where lack of geometrical information on the final model shape makes it hard to determine which of the possible solutions were intended.
Related topics:
Types of Local Operations
Topology
Adaptive Offset
Blended Faces
Remove Faces
Defeaturing
Limitations[Top]
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