Substitutes the given transform for the existing transform of the BODY.
Role: This API changes the geometry to leave the body unaltered in its
global coordinate space. Each BODY contains a transformation matrix that gives
the relationship between the internal coordinate system and that of the world
coordinate system. This API transforms the geometric definitions within the
object so that with the new transformation set in the body transformation, the
shape and position of the object are unchanged.
If negate is TRUE, this API negates the BODY by reflecting it about the origin
and reversing all directions.
Calling this API with a NULL transform pointer leaves the body with a NULL
transform, and any existing transforms are applied to the body geometry. For
example, to scale the BODY's geometry, first call this API with the scaling
transform and then call it again with a NULL transform.
Use transformations with caution. Scaling and translation effects can combine to
produce increasingly severe gaps in the geometry. Scaling transforms not only
scale up or down the geometry, but also scale up or down gaps in the geometry.
If you translate the geometry, you can move it far enough away from the origin
that a gap is represented with 0 bits of resolution, and you cannot resolve it.
Because SPAresabs does not change, at some point geometric operations fail.